Expansions

Box art for classic EverQuest.

EverQuest has gone through a vast amount of expansions to date. The original EverQuest (Classic) launched on March 16, 1999. It featured a level 50 cap, the three continents Faydwer, Antonica and Odus, and three raid major bosses: Phinigel Autropos in Kedge Keep, Lord Nagafen in Nagafen's Lair (Solusek B / SolB) and Lady Vox in Permafrost Keep.


Table of Contents

1 Overview
2 The Ruins of Kunark (Kunark or RoK)
3 The Scars of Velious (Velious or SoV)
4 The Shadows of Luclin (Luclin or SoL)
5 The Planes of Power (PoP)
6 The Legacy of Ykesha (LoY)
7 Lost Dungeons of Norrath (LDoN)
8 Gates of Discord (GoD)
9 Omens of War (OoW)
10 Dragons of Norrath (DoN)
11 Depths of Darkhollow (DoD)
12 Prophecy of Ro (PoR)
13 The Serpent's Spine (TSS)
14 The Buried Sea (TBS)
15 Secrets of Faydwer (SoF)
16 Seeds of Destruction (SoD)
17 Underfoot (UF)
18 House of Thule (HoT)
19 Veil of Alaris (VoA)
20 Rain of Fear (RoF)


Overview

Expansion Name Release Date Level Cap New Race New Class New Continent
(Classic Launch) March 16, 1999 50
The Ruins of Kunark April 24, 2000 60 Iksar Kunark
The Scars of Velious December 5, 2000 60 Velious
The Shadows of Luclin December 4, 2001 60 Vah Shir Beastlord Luclin
The Planes of Power October 29, 2002 65 Planes of Power
The Legacy of Ykesha February 25, 2003 65 Froglok
Lost Dungeons of Norrath September 9, 2003 65
Gates of Discord February 10, 2004 65 Berserker Taelosia
Omens of War September 14, 2004 70 Realm of Discord (Omens)
Dragons of Norrath February 15, 2005 70
Depths of Darkhollow September 13, 2005 70
Prophecy of Ro February 21, 2006 70
The Serpent's Spine September 19, 2006 75 Drakkin
The Buried Sea February 13, 2007 75 Islands off of Odus
Secrets of Faydwer November 13, 2007 80
Seeds of Destruction October 21, 2008 85 The Void
Underfoot December 15, 2009 85 Underfoot
House of Thule October 12, 2010 90
Veil of Alaris November 15, 2011 95 Alaris
Rain of Fear November 28, 2012 100

The Ruins of Kunark (Kunark or RoK)

The Ruins of Kunark.

Release Date: April 24, 2000
Level Cap: Increased from 50 to 60.

New Content: The Iksar race, with the home city of Cabilis. The continent of Kunark, accessible via boats and teleports. Several dungeons and raid targets, including Veeshan's Peak, the toughest dragon dungeon in the game. Epic weapons added with a patch.

Major Game Changes: Most classes received new, class-defining spells that to an extent changed the way they were played. Many more raid targets, both small and large. Outdoor zones provided ample amounts of mobs and space for people to gain experience with less risk than in the classic, cramped dungeons.

Links & Resources:

The Scars of Velious (Velious or SoV)

The Scars of Velious.

Release Date: December 5, 2000
Level Cap: Unchanged, 60.

New Content: The snowy continent of Velious. Several dungeons and raid targets. Giant/Dragon/Dwarf faction war. New planes; Growth and Mischief.

Major Game Changes: Faction once again became an important part of the game, defining where players could quest, bank, meet and travel.

Links & Resources:

The Shadows of Luclin (Luclin or SoL)

The Shadows of Luclin.

Release Date: December 4, 2001
Level Cap: Unchanged, 60.

New Content: The moon of Luclin. The Vah Shir race and Beastlord class are introduced. Several dungeons and raid targets.

Major Game Changes: Mounts allow players to travel faster and meditate while fighting. Alternate Advancement (AA) provide players an additional way to gain power. A major overhaul to the user interface takes place, allowing players to customize it. New, optional character models. The Bazaar was introduced during Luclin. Introduction of safe hub zones such as The Nexus, with limited teleport capabilities to other parts of Norrath.

Links & Resources:

The Planes of Power (PoP)

The Planes of Power.

Release Date: October 29, 2002
Level Cap: Increased from 60 to 65.

New Content: The Planes of Power, a collection of new zones joined together by the Plane of Tranquility and Plane of Knowledge. A huge attunement and progression chain bound it all together, with a mix of group and raid content, although much more focus on the raid content. More AA.

Major Game Changes: The central hub of Plane of Knowledge provided a central place for players to gather in order to gather, trade, craft and travel from. Portal stones gave everyone quick access to the entire world.

Links & Resources:

The Legacy of Ykesha (LoY)

The Legacy of Ykesha.

Release Date: February 25, 2003
Level Cap: Unchanged, 65.

New Content: The froglok race was made available to players. Focus on more casual group content for mid- to high-level players.

Major Game Changes: Map system introduced. More bank slots. Charm gear slot. Improved guild management system.

Links & Resources:

Lost Dungeons of Norrath (LDoN)

Lost Dungeons of Norrath.

Release Date: September 9, 2003
Level Cap: Unchanged, 65.

New Content: A rather small amount of instanced dungeons made for pre-formed groups.

Major Game Changes: Augmentations (augs) introduced.

Links & Resources:

Gates of Discord (GoD)

Gates of Discord.

Release Date: February 10, 2004
Level Cap: Unchanged, 65.

New Content: The continent of Taelosia with several static and instanced zones, and many raids. The Berserker class is introduced.

Major Game Changes: New tradeskill interface. Tribute system. Leadership AA provides enhancements to grouping.

Links & Resources:

Omens of War (OoW)

Omens of War.

Release Date: September 14, 2004
Level Cap: Increased from 65 to 70.

New Content: The Realm of Discord (Omens "continent") with many new zones, dungeons and raids. Epic 1.5 and 2.0 weapons.

Major Game Changes: Task system, an organized form of questing. Guild tribute system. For the first time, an extra spell slot is opened via the AA Mnemonic Retention.

Links & Resources:

Dragons of Norrath (DoN)

Dragons of Norrath.

Release Date: February 15, 2005
Level Cap: Unchanged, 70.

New Content: Mostly group missions centered around new factions of NPCs in Lavastorm. Guild Hall and Guild Lobby added. Cultural armor added.

Major Game Changes: The Guild Hall provides a new place for guilds to gather and teleport together. The Guild Lobby allows players to search and recruit for guilds, and summon their corpses with the help of NPCs. Potion Belt and Bandolier UI elements added. Bartering added to The Bazaar. Mail system added.

Links & Resources:

Depths of Darkhollow (DoD)

Depths of Darkhollow.

Release Date: September 13, 2005
Level Cap: Unchanged, 70.

New Content: A rather small set of zones. Monster missions allowed players to take the role of an NPC/monster and fight through a dungeon.

Major Game Changes: Shrouding allowed players to turn into creatures with special abilities, and down-level in order to join players of lower levels for experience gain. Evolving items increased in strength as they were used.

Links & Resources:

Prophecy of Ro (PoR)

Prophecy of Ro.

Release Date: February 21, 2006
Level Cap: Unchanged, 70.

New Content: Various zones and instances. Tradeskill trophies added shortly before the expansion launched. Freeport revamped.

Major Game Changes: More bank slots. Player-made traps. Buff filtering. Introduction of Auras.

Links & Resources:

The Serpent's Spine (TSS)

The Serpent's Spine.

Release Date: September 19, 2006
Level Cap: Increased from 70 to 75.

New Content: The Drakkin race with the home city of Crescent Reach. The expansion featured a large expanse of land located in the north-eastern Antonica, with a full set of zones that could take players from level 1 to 75. This provided an easy and direct path for fast levelling, either grouped or solo.

Major Game Changes: Resting state allowed players to regenerated their health and mana within minutes while out of combat. Consider colors changed to make it easier to judge the strength and experience gain of monsters. Corruption resist. Spells and abilities now come in three ranks ("solo", group and raid respectively).

Links & Resources:

The Buried Sea (TBS)

The Buried Sea.

Release Date: February 13, 2007
Level Cap: Unchanged, 75.

New Content: A set of islands off of Odus with a sea and pirate theme, centered around the city of Katta Castrum. Many new dungeons and raids

Major Game Changes: Power source slot added. Fellowships allowed players to form mini-guilds with buffs, teleports and experience sharing.

Links & Resources:

Secrets of Faydwer (SoF)

Secrets of Faydwer.

Release Date: November 13, 2007
Level Cap: Increased from 75 to 80.

New Content: Several zones on the south side of Faydwer, many with a mechanical theme. Tiered group and raid progression.

Major Game Changes: Heroic stats added, providing more useful stats than the old ones. Defiant armor was introduced during SoF, providing everyone easy access to decent armor and weapons.

Links & Resources:

Seeds of Destruction (SoD)

Seeds of Destruction.

Release Date: October 21, 2008
Level Cap: Increased from 80 to 85.

New Content: The Void hub with portals to a slew of new high-level zones.

Major Game Changes: Mercenaries added, hirelings that help players in battle.

Links & Resources:

Underfoot (UF)

Underfoot.

Release Date: December 15, 2009
Level Cap: Unchanged, 85.

New Content: The Plane of Underfoot, containing several challenging zones and raids.

Major Game Changes: Achievements added. Extended target window added.

Links & Resources:

House of Thule (HoT)

House of Thule.

Release Date: October 12, 2010
Level Cap: Increased from 85 to 90.

New Content: Connected to the new "Feerrott, the Dream" zone, the House of Thule mansion provides four tiers of group and raid content.

Major Game Changes: Base inventory increased from 8 to 10 slots. Bags larger than 10 slots. Player/Guild housing system, along with trophies.

Links & Resources:

Veil of Alaris (VoA)

Veil of Alaris.

Release Date: November 15, 2011
Level Cap: Increased from 90 to 95.

New Content: The continent of Alaris provided four tiers of challenging group and raid content.

Major Game Changes: Greatly enhanced hotbar system. Items are now clickable from within bags, and almost all are usable without being equipped. Parcel system allows sending items to other players. Customizable guild halls.

Links & Resources:

Rain of Fear (RoF)

Rain of Fear.

Release Date: November 28, 2012
Level Cap: Increased from 95 to 100.

New Content: New tiered group and raid zones, connected to the Alaris continent. The expansion's content was released in smaller packages over the course of 7 months.

Major Game Changes: Aggro meter shows the level of hate/agro/threat that players have compared to their group mates. Offline Bazaar mode and ability to buy off the Bazaar from anywhere in the world.

Links & Resources:




Zliz's EverQuest Compendium | About | Contact