Keys & Lockpicking

The locked door leading to the crypt in The Ruins of Sebilis (Old Sebilis).

Keys are either found as loot or rewarded from quests, and can be used to open certain doors, use teleports, activate elevators or enter a zone through a portal. Particularly in the old world, these locked objects require either an appropriate key or a Rogue or Bard with the Pick Lock (aka. Lockpicking) skill to open them. Some doors can only be opened with a key, some can only be opened with Pick Lock, and some can be opened by both methods.

Some keys have the Temporary flag, meaning they disappear shortly after logging out.

The importance of keys and locked doors in the game has diminished over the years and is non-existant in modern content, although many locked objects in the old world still require a key or lockpicking. Instead, hidden 'flags' (also called 'progression') saved per-character have taken the place of keys to determine where the player can go.


Table of Contents

1 Finding and Using Keys
2 Keyring
3 Lockpicking
3.1 List of Doors that Require Lockpicking
3.2 List of Items that Increase Pick Lock Skill
4 Warping Through Doors
5 List of Keys
5.1 List of Keys With a Known Use
5.2 List of Obsolete Keys
5.3 List of Keys With No Known Use
5.4 List of Keys With No Known Source Nor Use


Finding and Using Keys

Keys are typically found either as loot on monsters or rewarded from a quest. An example of a dropped key is Shiny Metal Key which drops off The Guard Captain in Najena. An example of a key rewarded from a quest is Trakanon Idol, the key to The Ruins of Sebilis (Old Sebilis), which is rewarded from the quest Key to Sebilis.

In order to use a key on the door that it opens, which can also be an elevator, a teleport pad, or a portal of sorts that leads to another zone, pick up the key from your inventory, then left-click the door or portal. An alternative way of using a key, which is necessary in a few situations, is to pick up the key from your inventory, holding your cursor over the locked door, and then pressing the key bound to 'Use centerscreen' (Commands category, default key: U). This simulates left-clicking where your mouse cursor is. This is necessary to enter The Seventh Hammer's room in The Plane of Justice, using The Mark of Justice, to name an example.

Keyring

Some keys can go on your keyring, meaning that the keys will be innate to your character and not require you to pick up and use the physical key every time. Once you've used a keyring-enabled key, you will get a message stating that the key "has been added to your key ring". Afterwards, you can destroy the key item and freely enter the locked door or zone without.

Use the /keys command to see which keys are currently on your keyring. You will get an output like this:

Sleeper's Key
Shrine Key
Key to the lower depths of the Ruins of Lxanvom.
A Stone Key
Bone Crafted Key - This key grants the holder access to the inner sanctum of New Paineel.
Hole Key - This key grants the holder access to the Ruins of Old Paineel.

Only some keys can go on the keyring, and they are typically keys that grant access to zones, for example Veeshan's Peak and Sleeper's Tomb. Very old keys such as the keys that unlock doors in Najena or The Plane of Sky island keys do not go on the keyring.

To add to the confusion, there can be entries on your keyring that do not stem from a physically obtained key. These are typically called progression flags, and are used in some expansions, such as The Planes of Power and Depths of Darkhollow.

Lockpicking

The "locked" book in The Plane of Tranquility, which you can skill up Pick Lock on.

Pick Lock, or Lockpicking, is a Skill exclusive to Bards and Rogues. Bards receive the Pick Lock skill at level 10, Rogues at level 5. Bards cap at 335 skill, and can further increase it with the AA Steady Hands (Class tab), whereas Rogues cap at 352 skill. The maximum required skill to open any locked door is in the low 200's, which used to be balanced around the fact that only Rogues could surpass 200 skill, and Bards having less ability to open the highest level locked doors. These days, a high-level Bard can open what a Rogue can.

In order to use Pick Lock, the Bard or Rogue must buy a set of lockpicks. The basic set is Lockpicks, which can be bought from many different merchants. Gnomes with the Tinkering tradeskill can craft Mechanized Lockpicks, which give +2% Pick Lock skill (8 points maximum). Both work in the same manner: Pick up the set of lockpicks from your inventory, hold your cursor over the locked object, and left-click.

Pick Lock is fairly easy to skill up, as it just requires you to open a door that requires less skill than what you currently have. For example, if your skill is 50, you can practice to the maximum skill level on the first locked door in Befallen, which requires 11 skill.

A very easy opportunity for skilling up Pick Lock exists for players level 46 or above. Go to The Plane of Tranquility (accessed via the teleport stone in The Plane of Knowledge, requires level 46 to enter), and in the middle of the first room you arrive in is a stone table with a floating book (sometimes spinning) above it. This is a locked object and can be picked endlessly to skill up, and it requires no skill to attempt.

List of Doors that Require Lockpicking

The following doors do not have corresponding keys and can only be opened by a Bard or Rogue with the appropriate Pick Lock skill:

Zone Door Location Skill Notes
The Ruins of Sebilis (Old Sebilis) Door to "the crypt" (beneath pyramid with sebilite protector) 200+ ?
The Ruins of Sebilis (Old Sebilis) Outer door to Emperor Chottal's tomb, crypt 200+ ?
The Ruins of Sebilis (Old Sebilis) Door leading from juggernaut area to the inner sanctum of Trakanon 200+ ? Can be opened by clicking a firepot from the outside, but not from the inside without lockpicking
Chardok Door to Prince Selrach Di`zok's room 200+ ?
Chardok Door to safe passage leading to the library 200+ ?
Chardok Door from the library to Royal Sarnak Herbalist room 200+ ?
The City of Mist Door to Neh'Ashiir's room (platform floating above the zone) 150 ?
Karnor's Castle Various doors in the inner area 212 ? The locked doors can be bypassed by taking other routes
Ssraeshza Temple Two doors near the Shissar Assassin 210

List of Items that Increase Pick Lock Skill

The following items have a modifier that increases the Pick Lock skill. Note that multiple equipped items do not stack; only the highest equipped skill mod takes effect. However, since the Mechanized Lockpicks are not really equipped, but used while on the cursor, its effect will stack with any equipped items.

Warping Through Doors

Physical doors that are locked can be bypassed using a glitch, which involves shifting the center of your character's hitbox, either by mounting or dismounting, by entering or removing an illusion, or growing using a spell.

In outdoor zones that allow mounting, the easiest method is to simply mount up, then dismount while running forwards against the door, facing it (slamming your head into it while running, so to speak). By dismounting, you are moved forwards a bit, allowing you to walk through the door.

Another method, which is necessary in dungeons where you can't mount, involves using an illusion spell that makes you larger. This is easiest for small race such as Gnomes for example. Walk up to the door, face against it as close as possible, and click or cast an enlargening illusion, then walk forwards through the door. By growing larger, your character's hitbox expands into the actual door, which then allows you to just walk forwards through it. This is a safety mechanism to prevent players from generally being stuck in the game world.

If you are already a large race and can't get an illusion that makes you even larger, use an illusion that makes you smaller. For example, an Ogre could use a Gnome or Skeleton illusion. Next, move up closely against the door, facing it. Now remove the illusion so that you grow into a large Ogre once again, and you will be able to walk through the door.

If you have no illusion items or spells, you can use a spell, potion or item with the Shrink spell. Shamans and Beastlords can cast this innately, but many other clickies or potions exist. Shrink and walk up to the door. Now camp and re-enter the game. All shrink effects are removed upon logging in, making you back to your original size and allowing you to walk through the door.

You can also use the Shaman Grow spell to achieve the effect.

A very handy illusion clickie that works for most races is Amulet of Necropotence, which is instant-cast.

List of Keys

Any key that does not appear on this list is not technically a key, even though its name and icon may indicate so. Examples of such items are Tarnished Bronze Key (used in a quest), Clockwork Key, and the shackle keys from Crushbone, such as Shackle Key 18, also used in quests.

List of Keys With a Known Use

The following keys have a known source and a confirmed use.

Hint: Click the table column headers to sort
Key Used in Zone Use Source Keyring Pickable Type Era Notes
Charred Bone Key Befallen Opens west door on the second level Drop No Yes, 25 Door 01Classic
Smoked Glass Key Befallen Opens east door on the second level Drop No Yes, 50 Door 01Classic
Splintered Wooden Key Befallen Opens the first locked door Drop No Yes, 11 Door 01Classic
Bloodstained Key Najena Opens door to Drelzna's room Drop No Yes, 45 Door 01Classic
Dull Bone Key Najena Opens door to Rathyl's room Drop No Yes, 40 Door 01Classic
Golden Crescent Key Najena Opens door to Najena's room Drop No Yes, 50 Door 01Classic
Guard's Keyring Najena Opens cell doors Drop No Yes, 25 Door 01Classic
Shiny Metal Key Najena Opens door to room before Rathyl's room Drop No Yes, 40 Door 01Classic
Avian Key The Plane of Sky Teleport to island 5 (spiroc island) Quest No No In-zone TP 01Classic
Key of Beasts The Plane of Sky Teleport to island 4 (pegasus island) Quest No No In-zone TP 01Classic
Key of Misfortune The Plane of Sky Teleport to island 3 (harpie island) Quest No No In-zone TP 01Classic
Key of Scale The Plane of Sky Teleport to island 7 (drake island) Quest No No In-zone TP 01Classic
Key of Swords The Plane of Sky Teleport to island 1.5 (Noble Dojorn island) Quest/Merchant No No In-zone TP 01Classic
Key of the Misplaced The Plane of Sky Teleport to island 2 (azarack island) Quest/Merchant No No In-zone TP 01Classic
Key of the Swarm The Plane of Sky Teleport to island 6 (bee island) Quest No No In-zone TP 01Classic
Veeshan's Key The Plane of Sky Teleport to island 8 (Veeshan's island) Quest No No In-zone TP 01Classic
Veeshan's Key The Plane of Sky Teleport to quest room Merchant No No Teleport 01Classic
Key Cabilis East Opens door to Half Elf Maiden Ground spawn No ? Door 02Kunark
Bone Crafted Key Paineel Operates elevator to the city of Paineel Quest Yes Yes, 60 Elevator 02Kunark
A Stone Key The City of Mist Opens door to the castle throne room Drop Yes Yes, 150 Door 02Kunark
Key of Torsis The City of Mist Operates elevator behind the castle throne room Drop No Yes, 150 Elevator 02Kunark
Key to Charasis The Overthere Entering The Howling Stones (Charasis) Quest Yes No Zone enter 02Kunark Unnecessary if player is level 46 or above
Cipher of Veeshan The Skyfire Mountains Entering Veeshan's Peak Quest Yes No Zone enter 02Kunark Unnecessary if player is level 55 or above
Cipher of Veeshan The Skyfire Mountains Entering Veeshan's Peak Quest Yes No Zone enter 02Kunark Unnecessary if player is level 55 or above
Droga Jail Key The Temple of Droga Opens all jail gates and cell doors Drop No Yes? Door 02Kunark
Trakanon Idol Trakanon's Teeth Entering The Ruins of Sebilis (Old Sebilis) Quest Yes No Zone enter 02Kunark Unnecessary if player is level 46 or above
Jaled Dar's Tomb Key Dragon Necropolis Opens door to Jaled Dar`s shade Quest No No Door 03Velious
Sleeper's Key Eastern Wastes Entering The Sleeper's Tomb (Kerafyrm's Lair) Quest Yes No Zone enter 03Velious
Shrine Key Skyshrine Entering Cobaltscar (Cobalt Scar) Quest Yes No Group zone enter 03Velious
Bone finger key The Tower of Frozen Shadow Teleport from 5th to 6th floor Drop Yes No Group in-zone TP 03Velious Also grants access to all floors below
Crystal Key The Tower of Frozen Shadow Teleport from 1st to 2nd floor Drop Yes No Group in-zone TP 03Velious
Frosty key The Tower of Frozen Shadow Teleport from 3rd to 4th floor Drop Yes No Group in-zone TP 03Velious Also grants access to all floors below
Large metal key The Tower of Frozen Shadow Teleport from 6th to 7th floor Drop Yes No Group in-zone TP 03Velious Also grants access to all floors below
Small rusty key The Tower of Frozen Shadow Teleport from 4th to 5th floor Drop Yes No Group in-zone TP 03Velious Also grants access to all floors below
Three Toothed Key The Tower of Frozen Shadow Teleport from 2nd to 3rd floor Drop Yes No Group in-zone TP 03Velious Also grants access to all floors below
Tserrina's Key The Tower of Frozen Shadow Teleport from 1st to 7th floor Drop Yes No Group in-zone TP 03Velious Also grants access to all floors below
Grieg's Key Grieg's End Opens door to teleport pad leading to Grieg Veneficus Drop No No Door 04Luclin
Fabled Ring of the Shissar Ssraeshza Temple Teleport to Emperor Ssraeshza's room Combine Yes No In-zone TP 04Luclin
Ring of the Shissar Ssraeshza Temple Teleport to Emperor Ssraeshza's room Combine Yes No In-zone TP 04Luclin
Zazuzh's Key Ssraeshza Temple Opens door to Arch Lich Rhag`Zadune Drop Yes ? Door 04Luclin
Zherozsh's Key Ssraeshza Temple Opens door to area with High Priest and Xerkizh the Creator Drop Yes ? Door 04Luclin
Hollow Acrylia Obelisk The Acrylia Caverns Entering the inner caverns Quest Yes ? In-zone TP 04Luclin
The Scepter of Shadows The Umbral Plains Entering Vex Thal Quest Yes No Zone enter 04Luclin
North Tower Key Vex Thal Opens door to north tower Drop Yes No Door 04Luclin
North Wing Key Vex Thal Opens door to the north wing Drop Yes Yes Door 04Luclin
Palace Key Vex Thal Opens door to the palace Drop Yes No Door 04Luclin
Gryme's Crypt Key The Plane of Disease Opens door to Grummus's room Drop Yes ? Door 05PoP
Gem-Etched Key The Plane of Earth (Vegarlson, the Earthen Badlands) Opens door to the caves Drop No ? Door 05PoP
The Mark of Justice The Plane of Justice Teleport to The Seventh Hammer's room Quest No No In-zone TP 05PoP
Bangle of Disease Warding The Plane of Tranquility Entering The Crypt of Decay (Ruins of Lxanvom) Quest Yes No Zone enter 05PoP Alternative to progression. Unnecessary if player is level 55 or above
Completed Diaku Emblem The Plane of Tranquility Entering Drunder, the Fortress of Zek (Plane of Tactics) Quest Yes No Zone enter 05PoP Alternative to progression. Unnecessary if player is level 57 or above
Quintessence of Elements The Plane of Tranquility Entering The Plane of Time Combine Yes No Zone enter 05PoP Unnecessary if player is level 62 or above
Ring of Marr The Plane of Tranquility Entering The Halls of Honor Quest Yes No Zone enter 05PoP Alternative to progression. Unnecessary if player is level 57 or above
Symbol of Torment The Plane of Tranquility Entering Torment, the Plane of Pain (Plane of Torment) Quest Yes No Zone enter 05PoP Alternative to progression. Unnecessary if player is level 55 or above
Time Phased Quintessence The Plane of Tranquility Entering The Plane of Time Drop No No Zone enter 05PoP Unnecessary if player is level 62 or above
A Crystalline Globe The Plane of Valor Opens door to Aerin`Dar's lair Quest No No Door 05PoP
A Screaming Sphere Torment, the Plane of Pain (Plane of Torment) Opens door to Saryrn's tower Quest Yes No Door 05PoP
Sliver of the High Temple Any zone adjacent to Kod'taz Entering Qvic, Prayer Grounds of Calling Quest Yes No Zone enter 08GoD
Axtekilitek Ikkinz: Trial of Glorification Open door at the bottom of the ramp Combine No No Door 08GoD
Kruxilitek Ikkinz: Trial of Glorification Open door behind Sentinel of Glorification Combine No No Door 08GoD
Cipher of Txevu Qvic, Prayer Grounds of Calling Entering Txevu, Lair of the Elite Quest Yes No Zone enter 08GoD
A Harshly Spiked Key Tipt, Treacherous Crags Opens final door Drop No ? Door 08GoD
Jade Inlaid Key Txevu, Lair of the Elite Opens door to the raid boss Zun`Muram Tkarish Zyk Drop Yes No Door 08GoD
Polished Stone Key Txevu, Lair of the Elite Opens door to the raid boss High Priest Nkosi Bakari Drop No No Door 08GoD
Zun'Muram's Signet of Command Txevu, Lair of the Elite Starts Raid Expedition: Tacvi, Seat of the Slaver Drop Yes No Raid instance 08GoD
Seal: Mastery of All Wall of Slaughter Entering Raid Expedition: Asylum of Anguish Drop Yes No Raid instance 09OoW
Dreadspire Crest Dreadspire Keep Opens eastern door in the southeastern-most guest room Drop No ? Door 11DoD
Monocle of Blood Dreadspire Keep Entering Raid Expedition: Demiplane of Blood Quest Yes No Raid instance 11DoD
Formal Dinner Invitation Stoneroot Falls Entering Dreadspire Keep Drop Yes No Zone enter 11DoD
Treddlehoop's Wonderful Monoculor Seeing Device The Hive Entering Dreadspire Keep Quest Yes No Zone enter 11DoD
Carved Wooden Key Raid Task: The Corruption of Ro Grants access to the top of the Tunare's Shrine Drop Yes No In-zone TP 12PoR
Enraged Flesh Charm The Devastation Entering Raid Expedition: Razorthorn, Tower of Sullon Zek Quest No No Raid instance 12PoR
Key of Flame Ashengate, Reliquary of the Scale Opens gate in the north lava room Drop No No Door 13TSS
Combine Signet Ring Katta Castrum Entering Solteris, the Throne of Ro Quest No No Zone enter 14TBS
Inner Palisade Key Various TBS instances Opens inner fort doors Drop No ? Door 14TBS
Palisade Key Various TBS instances Opens outer fort doors Drop No ? Door 14TBS
Tower Key Korafax Entering Raid Expedition: Citadel of the World Slayer Quest Yes No Raid instance 16SoD

List of Obsolete Keys

The following keys once had a use, but are no longer required, as the doors or teleports they activated have since been opened for everyone.

Hint: Click the table column headers to sort
Key Used in Zone Previous Use Source Keyring Type Era Notes
Hole Key Paineel Open the stone "door" leading to The Hole (The Ruins of Old Paineel) Merchant Yes Door 02Kunark Stone "door" is no longer locked
Sacred Key The Hole (The Ruins of Old Paineel) Opens any locked door Drop No Door 02Kunark Doors are no longer locked
Broken Sacrificial Blade The Howling Stones (Charasis) Opens door to the south wing Drop No Door 02Kunark Door is no longer locked
Coin Depicting Innoruuk The Howling Stones (Charasis) Opens door to the east wing Ground spawn No Door 02Kunark Door is no longer locked
Hand of Glory The Howling Stones (Charasis) Opens any locked door in the zone Drop Yes Door 02Kunark Doors are no longer locked
Sacrificial Robe Clasp The Howling Stones (Charasis) Opens door to the the Crypt Keeper's room in the north wing Ground spawn No Door 02Kunark Door is no longer locked
Sigil of the Calendar The Howling Stones (Charasis) Opens door to the west wing Drop No Door 02Kunark Door is no longer locked
Skull-engraved Coin The Howling Stones (Charasis) Opens door to the the Skeletal Procurate's room in the west wing Ground spawn No Door 02Kunark Door is no longer locked
Tallow-marked Candle The Howling Stones (Charasis) Opens door to the north wing Drop No Door 02Kunark Door is no longer locked
Key of Veeshan The Skyfire Mountains Entering Veeshan's Peak Quest Yes Zone enter 02Kunark Key to the first incarnation of the zone, since revamp now used in quest for the new key (Cipher of Veeshan)
A Bone Key The Temple of Droga Opens inner pen door Drop No Door 02Kunark No longer drops since revamp of the zone
A Bone Necklace The Temple of Droga Opens outer pen door Drop No Door 02Kunark No longer drops since revamp of the zone
A Bronze Key The Temple of Droga Opens Pen 4 (Cell with Argest) Drop No Door 02Kunark No longer drops since revamp of the zone
A Steel Key The Temple of Droga Opens Pen 3 (Cell with pitfall) Drop No Door 02Kunark No longer drops since revamp of the zone
A Stone Key The Temple of Droga Opens Pen 1 (Cell with Stupendous Machine) Drop No Door 02Kunark No longer drops since revamp of the zone
An Iron Key The Temple of Droga Opens Pen 2 (Cell with broken door) Drop No Door 02Kunark No longer drops since revamp of the zone
Enchanted Ring of Torden Bastion of Thunder (Torden, The Bastion of Thunder) Accessing the four towers Quest Yes In-zone TP 05PoP No longer needed, anyone can enter the towers
Symbol of Torden Bastion of Thunder (Torden, The Bastion of Thunder) Teleports your group to Agnarr the Storm Lord's tower Quest No In-zone TP 05PoP No longer needed, anyone can teleport
Wind Etched Key The Plane of Air (Eryslai, the Kingdom of Wind) Teleports your group to Xegony's island Quest No In-zone TP 05PoP No longer needed, anyone can teleport
An Earth-Infused Crystal The Plane of Earth (Vegarlson, the Earthen Badlands) Entering "Plane of Earth B" Drop Yes In-zone TP 05PoP Key requirements of the zone changed
An Eroded Passkey The Plane of Earth (Vegarlson, the Earthen Badlands) Entering "Plane of Earth B" Drop Yes In-zone TP 05PoP Key requirements of the zone changed

List of Keys With No Known Use

The following keys have no known use as keys. Some keys are technically categorized as keys (itemtype = 33) by what appears to be a mistake. Some are used in quests, and have with 99% certainty no use, but who knows?

Hint: Click the table column headers to sort
Key Source Era Notes
Cracked Glass Key Drop 01Classic Most likely an ancient remnant of doors once being locked in The Estate of Unrest
Polished Brass Key Drop 01Classic Most likely an ancient remnant of doors once being locked in The Estate of Unrest
Scuffed Silver Key Drop 01Classic Most likely an ancient remnant of doors once being locked in The Estate of Unrest
Small Stone Key Drop 01Classic Most likely an ancient remnant of doors once being locked in The Estate of Unrest
T.O.L. 2020 Quest 01Classic Used in a quest
Arx Key Quest 04Luclin Teleport clickie and used in a quest
Fabled Ssraeshzian Insignia Drop 04Luclin Untested, but most likely the same use as Ssraeshzian Insignia
Fabled Zazuzh's Idol Drop 04Luclin Untested, but most likely the same use as Zazuzh's Idol
Ssraeshzian Insignia Drop 04Luclin Used in a quest
Zazuzh's Idol Drop 04Luclin Used in a quest
Rough-hewn Shackle Key Drop 09OoW Used in a quest
Shar Vahl Cell Key Drop 09OoW Used in a quest
Portion of a Coldain Historical Seal Quest 12PoR Used in a quest
Portion of a Coldain Historical Seal Quest 12PoR Used in a quest
Portion of a Coldain Historical Seal Quest 12PoR Used in a quest

List of Keys With No Known Source Nor Use

The following keys have been data mined, but have no known source nor use.

Hint: Click the table column headers to sort
Key Notes
Ancient Tarnished Key
Key to Sebilis Not the key to The Ruins of Sebilis (Old Sebilis)
Key to Veeshan's Peak Not the key to Veeshan's Peak
Nathyn's Study Key




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